Please read this Halfbrick, I have only one thing to critique.
Colossatron: Massive World Threat is an exceptionally fun, amazingly addictive, and very unique game. The tower offense match three play style is extremely innovative, and though it is not meant for everyone, I believe that many people would enjoy it, including myself. This being said, there is one thing which I believe could and should see some improvement: the acquisition of Prisms. I understand that ideally one should grind the survival challenges, preferably the later continents, to receive Prisms, but frankly, the amount of effort put in and time spent is not proportionate to the rewards received. I have not played a great quantity of games, such as certain RPGs, which require obsessive amounts of grinding, but I am familiar enough with the concept to understand how it should work. When one grinds in an RPG, they are looking for experience, currency, or particular rare items, all of which can be received by defeating enemies. In an RPG, players are willing to grind for hours on end, because each enemy defeated gives them a sense of satisfaction. Experience gets one closer to leveling up, whereas currency gets one closer to being able to purchase better gear. Cash in Colossatron can be directly compared to the in-game currency of other games, receiving a certain amount of it depending on the enemy defeated, and experience doesnt play a part in Colossatron. Receiving cash from a tank or turret should ideally give one the same satisfaction as per other games, but it does not. Why? Because the only purpose for cash is during the campaign, and not much is needed to get through it, especially when you can always give a continent another try; Prisms are required for upgrading and specializing Powercores. Doing a survival challenge will guarantee one cash, but not Prisms, the currency which is more important for progressing in the game. I believe that either Prisms should be awarded to the player after a survival challenge depending on the continent its done on and/or how long the player survives, or cash should be able to be converted to Prisms. Or, both of these options could be utilized, since they do not contradict one another. For the latter of the two options, I am not suggesting that two million cash should be able to be converted into a Prism, or else I would have well over four hundred Prisms. I do believe that maybe ten million or twenty million would be a reasonable amount, especially with the difficulty of gameplay after several Prestiges. The reason I give this game four stars is because Colossatron is a super fun game and I am able to get enough Prisms to make the experience enjoyable, but I would prefer to be able to specialize my build even more. Please consider my opinion if you read this Halfbrick, and thank you regardless.
MoniCthulhu about
Colossatron